3D Art & Virtual Environments
Additional Media
The Challenge
I've been doing 3D art since I was 13; modeling, texturing, environment design across games, visualization, and product rendering. When the metaverse wave hit, I had the skills to move fast. Most of my polished public-facing work comes from that era, but the foundation goes back over 15 years.
What I Built
- Multiplayer metaverse environments for Mozilla Hubs and WebXR platforms
- Virtual event spaces and social platforms
- Aircraft models including light aircraft and experimental designs
- Spacecraft and vehicle assets
- Real-time optimized assets for VR and WebGL delivery
Result
A deep bench of 3D skills that I now apply to client projects in VR, simulation, and product visualization. The metaverse work is what's visible, but it sits on 15+ years of modeling experience.