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Various Clients (Mozilla Hubs, Meta, Independent) • 2008–Present

3D Art & Virtual Environments

Role

3D Artist / Environment Designer

Tech

MODO, Blender, Substance Painter, Unity, WebXR, BabylonJS, Others

The Challenge

I've been doing 3D art since I was 13; modeling, texturing, environment design across games, visualization, and product rendering. When the metaverse wave hit, I had the skills to move fast. Most of my polished public-facing work comes from that era, but the foundation goes back over 15 years.

What I Built

- Multiplayer metaverse environments for Mozilla Hubs and WebXR platforms
- Virtual event spaces and social platforms
- Aircraft models including light aircraft and experimental designs
- Spacecraft and vehicle assets
- Real-time optimized assets for VR and WebGL delivery

Result

A deep bench of 3D skills that I now apply to client projects in VR, simulation, and product visualization. The metaverse work is what's visible, but it sits on 15+ years of modeling experience.